Fundex Games Board Games 2612 User Manual

INSTRUCTIONS  
CHESS  
CASTLING: Castling is a compound move of the king and  
one rook (formally called ‘castle) that may be made, if at all,  
only once in a game. It is legal if neither the king nor the rook  
has yet moved. If all the squares between them on the rank  
are vacant, and no adverse piece commands two squares  
AGES: 8+  
PLAYERS: 2  
EQUIPMENT: 16 white & 16 black chess pieces, game nearest the king on the side on which castling is to be carried  
board  
out, and if the king is not in check. The move is executed  
by moving the king two squares towards the rook and then  
SET-UP: Lots are drawn to establish who has the white placing the rook on the square passed over by the king.  
chessmen and, thus, who can move first. This player is then  
allotted the 16 white chess pieces and the other player the  
16 black chess pieces. The board is positioned so that each CHECKERS  
player has a dark corner square on his left. The rooks are  
positioned on the two corner squares to the left and right. PLAYERS: 2  
Next to these come the two knights, one on the left and  
one on the right. Next to these come the two bishops and in EQUIPMENT: 12 red & 12 black pieces, game board  
the center, the queen and king. The white queen is always  
positioned on a light square and the black queen on a dark OBJECT: Capture all your opponent’s tokens.  
square. The eight pawns are then placed adjacently in the  
second row in front of these chess pieces.  
SET-UP: Place the game board so that there is a black  
square to the left of each player. Using the black and red  
GAME PLAY: The pawns can only move forward. For the tokens, each player places four tokens on the first three  
first advance from its initial square on the second rank, the rows nearest him or black squares i.e.. 12 tokens per player.  
pawn has the option of moving one or two squares, but Black always starts, and play is only on the black squares.  
thereafter may move only one square at a time. The rook  
moves only on the ranks and files any distance and the GAME PLAY: A token moves diagonally one square at a  
bishop moves only on the diagonals. The queen can move time, forward-not backward. If a token reaches the far side  
in any direction. The knights are the only pieces which are of the board it becomes a king (stack two playing pieces  
able to change direction during the course of a move and to indicate a king) and can now move diagonally in any  
“jump over” one’s own or one’s opponent’s pieces; a knight direction. A token may also “leap-frog” over another token  
takes one step of one single square along the file or rank if there is a vacant square beyond and if the other token  
and then, still moving away from the square that it has left, belongs to the opponent. The jumped token is removed  
takes one step along the diagonal. The king may move in from the board (captured). If a player fails to capture an  
any direction, one step at a time.  
opponent’s token the opponent’s token may on his next turn  
remove the offending token. This does not counts as his  
All pieces start from the pawns in the normal direction of move.  
movement described above. However, the pawns which  
normally only move in a straight line, may only capture WINNER: Play continues until one player wins by capturing  
diagonally to the front, left or right and only while moving all of his opponent’s tokens, or a draw is declared.  
forward. It is not obligatory to capture your opponent. If the  
king is threatened, check must be given (the player must  
declare check). The opponent is then obliged to protect his  
king by moving the king to another square or moving one  
or his own pieces between it and the threatening token or  
capturing the opposing attacker. If he is unable to make any  
of the above moves, the king is said to be checkmated and  
the game ends is favor of the opponent.  
©2002 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us,  
 

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